18 #include <vlutil/vlString.h>
19 #include <vl/hostStructs.h>
23 class DtSimulationAddress;
46 virtual void removeMonitorReference(
const DtString& name,
47 const DtSimulationAddress& addr);
48 virtual void addMonitorReference(
const DtString& resourceName,
49 int iMonitorBy,
const DtFloat64& dMonitorPeriod,
const DtSimulationAddress& addr,
56 virtual void removeAllMonitorReferencesTo(
const DtSimulationAddress& simAddr);
62 virtual std::list<DtString> shouldPublishResources(
67 virtual void setNextPublicationPeriod(
double simTime,
const DtString& echelonId,
68 DtSimManager* manager,
const std::list<DtString>& publishedResources);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
virtual ~DtResourceMonitorInfo()
Definition: resourceMonitorInfo.h:39
DtResourceMonitorInfo()
Definition: resourceMonitorInfo.h:37
std::list< DtResourceCheckInfo > DtResourceCheckInfoList
Definition: resourceMonitorInfo.h:24
void setUUID(const DtUUID &id)
Definition: resourceMonitorInfo.h:43
DtResourceCheckInfoList myMonitorResources
Definition: resourceMonitorInfo.h:72
const DtResourceCheckInfoList & monitorResources() const
Definition: resourceMonitorInfo.h:51
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Class: DtResourceMonitorInfo.
Definition: resourceMonitorInfo.h:34
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtUUID myUUID
Definition: resourceMonitorInfo.h:71
const DtUUID & uuid() const
Definition: resourceMonitorInfo.h:44