This controller enables specific Lua scripts (by script ID) based on the current posture of an aggreg...
Definition: scriptEnableByAggregatePostureController.h:18
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
std::set< DtString > myAvailablePostures
The postures in which the tasks are available.
Definition: scriptEnableByAggregatePostureController.h:45
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtString myCurrentPosture
The currently recorded posture.
Definition: scriptEnableByAggregatePostureController.h:48