48 const DtVrfObject& pAggEntity,
bool excludeDestroyed);
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
MySearch & operator=(const MySearch &orig)
class DtSimSubordinateSearch:
Definition: simSubordinateSearch.h:23
virtual bool searchSubordinates(const DtVrfObject &pAggEntity, bool excludeDestroyed)
SearchSubordinates will call searchSubtree on all the immediate children of a given pseudo aggregate...
virtual bool initializeSearch(const DtVrfObject &entity)
Override initializeSearch if you need to do some initialization at the start of the search process...
virtual bool inspectEntity(const DtVrfObject &entity)
Override inspectEntity to do any tests you want to do on base entities that are found in the search...