59 virtual const char*
type()
const;
66 virtual void geometryChanged();
76 virtual void loadAndBlock();
83 static void calculateTerrainPreLoadCallback(
88 static void geometryChangedCallback(
const DtVrfObject* obj,
void* user);
92 static void objectAddedCallback(
const DtVrfObject* simObject,
void* usr);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
const DtTerrainPreloadControllerDescriptor * myDescriptor
Definition: shapeBasedTerrainPreloadController.h:94
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
boost::scoped_ptr< MAKVRinTerra::DtAreaFeatureSet > myLOSFeatures
Definition: shapeBasedTerrainPreloadController.h:97
This controller is a provider to the DtVrfObjectTerrainPreloadManager.
Definition: shapeBasedTerrainPreloadController.h:25
The arguments passed into provider callback functions registered with a DtVrfObjectTerrainPreloadMana...
Definition: vrfObjectTerrainPreloadManager.h:19
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
Base class for the preload controller descriptors.
Definition: terrainPreloadControllerDescriptor.h:18
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
boost::scoped_ptr< MAKVRinTerra::DtFeatureSet > myLoadedFeatures
Definition: shapeBasedTerrainPreloadController.h:96