16 #include <vlutil/vlHashlist.h>
52 virtual void addCreatorFcn(
const DtString& type,
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
DtSimComponent *(* DtSimComponentCreatorFcn)(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *registry)
Definition: simComponentFactory.h:25
File: compFactEnt.h.
Definition: simComponentFactoryEntry.h:30
Definition: readerWriterRegistry.h:39
class DtSimComponentFactory:
Definition: simComponentFactory.h:36
virtual const DtSimManager * simManager() const
Get a pointer to our sim manager.
const DtReaderWriterRegistry & registry() const
Collection of child DtReaderWriter nodes owned by this object.
Definition: readerWriter.h:496
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual DtSymbolString name() const
Accessor for name of this readable/writable object.