53 virtual const char*
type()
const;
68 virtual void setDetectionProximity(
double);
69 virtual double detectionProximity()
const;
73 virtual void senseObjects(
const DtRwObjectTypeList&,
bool hostileOnly,
bool detectOwnForce);
76 virtual void setObjectTypesToDetect(
const std::vector<std::string>&,
bool hostileOnly);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
std::vector< DtObjectType > myObjectTypesToDetect
Definition: simpleProximitySensor.h:105
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
virtual void bindLuaFunctions(lua_State *)=0
Override to bind lua functions.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
Definition: bindableLuaComponent.h:53
DtSimpleProximitySensorDescriptor; descriptor for the DtSimpleProximitySensor component.
Definition: simpleProximitySensorDescriptor.h:29
DtSimpleProximitySensor senses supplied objects within the given distance.
Definition: simpleProximitySensor.h:25
class DtSimpleProximitySensorPSR:
Definition: simpleProximitySensorPSR.h:24
class DtRwObjectTypeList:
Definition: rwObjectTypeList.h:30
virtual void tick()
This gives the thread of control to the component.
DtSimComponent & operator=(const DtSimComponent &orig)
assignment operator, not implemented
virtual bool createPorts()
Called by init.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtSimpleProximitySensorDescriptor * myDescriptor
Definition: simpleProximitySensor.h:110
virtual void bindLuaGlobals(lua_State *)=0
Override to bind lua globals.
DtSimpleProximitySensorPSR * myProcessState
Definition: simpleProximitySensor.h:108
DtSensorContactInfoList myContactInfoList
Definition: simpleProximitySensor.h:106
virtual const char * type() const =0
Returns a string identifies the class type of component.