14 #include <QtWidgets/QWidget>
45 virtual void selectEntity(
const std::set<makVrf::DtEntityMapperKey>& key,
bool useStateForParameter =
false);
47 virtual void selectSystem(
const std::vector<DtComponentSystemDefinition*>&);
49 virtual void clearContents();
62 boost::signals2::signal<void (const std::vector<DtObjectType>&)> signal_labelModified;
69 virtual void creationStatusModified();
70 virtual void forcesModified();
72 virtual void categoriesModified();
73 virtual void labelModified();
74 virtual void deployableCountriesModified();
75 virtual void overlayLayersModified();
76 virtual void redisplayListIcons();
Instances of DtVrfObjectParameters are the readable/writeable objects that contain the information ne...
Definition: vrfObjectParameters.h:59
Virtual base class.
Definition: DtVirtualBaseClass.h:19
std::vector< DtObjectType > myKeys
Definition: simulationObjectEditorCanvas.h:81
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
boost::signals2::signal< void()> signal_deployableCountriesModified
Definition: simulationObjectEditorCanvas.h:63
DtBehaviorCanvas * myBehaviorCanvas
Definition: simulationObjectEditorCanvas.h:79
boost::signals2::signal< void()> signal_overlayLayersModified
Definition: simulationObjectEditorCanvas.h:64
boost::signals2::signal< void()> signal_categoriesModified
Definition: simulationObjectEditorCanvas.h:61
Definition: objectType.h:27
DtComponentSystemDefinition.
Definition: componentSystemDefinition.h:25
Definition: behaviorCanvas.h:33
boost::signals2::signal< void()> signal_creationStatusModified
Definition: simulationObjectEditorCanvas.h:66
Description: A model is a set of items that defines a model to create in the back-end from the front-...
Definition: modelSetEntry.h:24
Contains makVrv::DtVirtualBaseClass class.
makVrv::DtDe & myDe
Definition: simulationObjectEditorCanvas.h:104
Creator for the canvas.
Definition: simulationObjectEditorCanvas.h:85
Definition: simulationObjectEditorCanvas.h:29
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The DtUiElement class is the base for which all UI elements are defined.
Definition: uiElement.h:95
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
boost::signals2::signal< void()> signal_redisplayListIcons
Definition: simulationObjectEditorCanvas.h:65
Definition: simulationObjectEditorWindow.h:54
makVrv::DtDe & myDe
Definition: simulationObjectEditorCanvas.h:80
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
Base class of the ui element class chain.
Definition: uiElement.h:172