37 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Parameters for the DtWarheadDetonationActuator.
Definition: spawnObjectWarheadActuatorDescriptor.h:17
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
const DtSpawnObjectWarheadActuatorDescriptor * myDescriptor
Definition: spawnObjectWarheadActuator.h:58
This actuator acts similarly to the DtWarheadDetonationActuator, except that is spawns another object...
Definition: spawnObjectWarheadActuator.h:21
virtual const char * type() const
Returns a string identifies the class type of component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual void sendDetonation(const DtVrfObject *impactedEntity, const DtVector &detonLocation)
Creates, fills out, and sends a DtDetonation interaction as a result of an entity collision...
DtWarheadDetonationActuator is an actuator that simulates the detonation for any type of warhead that...
Definition: warheadDetonationActuator.h:48