56 virtual const char*
type()
const;
91 double &roll,
double &pitch,
double &altitude);
107 virtual double altitudeFromDepth(
double depth,
double surfaceAltitude);
110 return altitudeFromDepth(altitude, surfaceAltitude);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Provides a simple actuator model for surface vessels.
Definition: subSurfaceEntitySimpleActuator.h:31
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual double updateVerticalSpeed(const double dT)
Update the vertical speed.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual void adjustAttitude(const double newSpeed, const DtVector &position, const double yawRate, double &roll, double &pitch, double &altitudeAdj)
Adjusts the attitude of the entity for improved appearance.
virtual double depthFromAltitude(double altitude, double surfaceAltitude)
Definition: subSurfaceEntitySimpleActuator.h:108
virtual bool init()
Calls down to the base class, null checks entity(), calls createPSR(), and then caches the entity's s...
virtual const char * type() const
Returns a string identifies the class type of component.
double myAltitudeRate
The negative of depthRate on the input port, or 0 if the port isn't active.
Definition: subSurfaceEntitySimpleActuator.h:146
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtAnalogInputPort * myClampDepthPort
Final desired depth that entity is trying to change to.
Definition: subSurfaceEntitySimpleActuator.h:138
double myDepth
Computed and cached within a tick, to avoid recomputation.
Definition: subSurfaceEntitySimpleActuator.h:142
virtual void tick()
Calculates new kinematic state.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
Provides a simple, kinematics-based model for surface vessels.
Definition: surfaceEntitySimpleActuator.h:41
virtual bool createPorts()
Creates myAccelerationPort, myClampSpeedPort, myTurnRadiusPort, and myFinalHeadingPort and adds them ...
DtAnalogInputPort * myDepthRatePort
Desired depth change rate, in m/s.
Definition: subSurfaceEntitySimpleActuator.h:134