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terrainPreloadChord.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
15 #include "geometry/chord.h"
16 
20 {
21 public:
23  DtTerrainPreloadChord(const DtChord& chord);
24  virtual ~DtTerrainPreloadChord();
27 
28  virtual int type() const;
29 
30  virtual void setChord(const DtChord& chord);
31  virtual const DtChord& chord() const;
32 
33 protected:
35 };
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
virtual int type() const =0
A terrain preload geometry which defines the preload area to be along a given chord.
Definition: terrainPreloadChord.h:19
DtTerrainPreloadGeometry & operator=(const DtTerrainPreloadGeometry &orig)
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
A DtChord is a finite line segment in 3-space, represented by two points.
Abstract base class for defining geometric areas for preloading of terrain.
Definition: terrainPreloadGeometry.h:21
DtChord myChord
Definition: terrainPreloadChord.h:34

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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