VR-Forces 4.10 Class Documentation
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topLevelComponentSystem.h
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1 /*******************************************************************************
2 ** Copyright (c) 2007 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 /*******************************************************************************
6 ** $RCSfile: topLevelCompSystem.h,v $ $Revision: 1.1 $ $State: Exp $
7 *******************************************************************************/
8 
11 
13 
14 #ifndef topLevelCompSystem_h
15 #define topLevelCompSystem_h
16 
18 
20 
28 {
29 private:
31 
36 
37 public:
39  DtSimManager* simManager);
40 
41  virtual ~DtTopLevelComponentSystem();
42 
43  virtual bool init();
44 
47 
49  virtual const DtSimResourceManager& resourceManager() const;
51 
52 protected:
54 };
55 
56 
57 #endif
virtual bool init()
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A DtComponentSystem is a collection of DtSimComponents that are associated with each other...
Definition: componentSystem.h:35
DtSimResourceManager & myResouceManager
Definition: topLevelComponentSystem.h:53
class DtSimResourceManager:
Definition: simResourceManager.h:38
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtSimResourceManager & resourceManager()
A specialized version of DtComponentSystem that is used as the root of the all the systems on a DtVrf...
Definition: topLevelComponentSystem.h:27
Descriptor for a DtComponentSystem.
Definition: componentSystemDescriptor.h:23
DtComponentSystem & operator=(const DtComponentSystem &orig)
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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