VR-Forces 4.10 Class Documentation
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trailerActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
14 #include "vlpi/disEnums.h"
15 
16 class DtString;
17 class DtSimManager;
20 
22 class DtVrfTrailerActuatorPSR;
23 
38 {
39 
40 public:
41 
44  DtTrailerActuator(const DtString& name,
45  DtVrfObject* owner,
46  DtSimManager* simManager,
47  DtComponentDescriptor* desc = 0,
48  DtReaderWriterRegistry* parentRegistry = 0);
49 
51  virtual ~DtTrailerActuator();
52 
55  virtual bool postAddComponentsInit();
56 
58  virtual void preFirstTickInit();
59 
62  virtual const char* type() const;
63 
65  virtual void tick();
66 
70  static DtSimComponent * creator(const DtString& name,
71  DtVrfObject* owner,
72  DtSimManager* simManager,
73  DtComponentDescriptor* desc = 0,
74  DtReaderWriterRegistry* parentRegistry = 0);
75 
76 protected:
77 
79  virtual bool createPSR();
83  virtual bool initProcessSR(const DtArticulatedPartStateRepository* trailer);
84 
85  virtual void setTrailerArtPart(const DtArtPartType trailerPart);
86  virtual DtArtPartType trailerArtPart() const;
87 
91  virtual bool hasInitializationErrors(DtArticulatedPartStateRepository * rotBody) const;
92 
94  virtual void computeBodyToLocalDcm(const DtTaitBryan& topoOrientation,
95  DtDcm& bodyToLocalDcm) const;
96 
104  virtual void computePitchAndRoll(
105  const DtDcm& tentativeTrailerBodyToLocalDcm,
106  const double oldRollAngle,
107  const DtVector& newCouplerGroundLocalPosition,
108  DtVector& newAxleCenterPosition,
109  DtTaitBryan& newInertialAngles) const;
110 
117  virtual void limitAnglesAndSetArtPartState(DtTaitBryan& newBodyAngles,
119  DtVector& newAxleCenterPosition) const;
120 
121 protected:
122 
125 
127  DtTrailerActuator(const DtTrailerActuator & orig);
128 
130  const DtTrailerActuator & operator=(const
131  DtTrailerActuator & orig);
132 
133 
134 protected:
135 
137 
142 
144 
146  DtArtPartType myTrailerArtPart;
147 
152 };
153 
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool postAddComponentsInit()
Called after all components have been created, initialized and added to the component manager...
Definition: simComponent.h:146
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
DtVector myAxleCenterOffsetFromCoupler
This is the offset from the coupler to the center of the rear axle support.
Definition: trailerActuator.h:151
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
DtTrailerActuatorPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: trailerActuator.h:141
DtTrailerActuatorDescriptor is a DtComponentDescriptor that has additional parameter information for ...
Definition: trailerActuatorDescriptor.h:24
virtual void tick()
This gives the thread of control to the component.
The DtArticulatedPartStateRepository class is used to represent articulated parts for an entity...
Definition: articulatedPartStateRepository.h:29
const DtTrailerActuatorDescriptor * myTrailerActuatorDescriptor
Definition: trailerActuator.h:136
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtTrailerActuator provides a simple model of a articulated trailer that is towed behind a vehicle...
Definition: trailerActuator.h:37
class DtTrailerActuatorPSR:
Definition: trailerActuatorPSR.h:17
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtArtPartType myTrailerArtPart
Info cached from the descriptor:
Definition: trailerActuator.h:146
virtual const char * type() const =0
Returns a string identifies the class type of component.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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