50 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtTurretSlewController & operator=(const DtTurretSlewController &orig)
assignment operator; not implemented
virtual bool createPorts()
Called by init to create the ports.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
DtAnalogInputPort * myAimAzimuthInputPort
Input Port Name: aim-azimuth Input Port Description: Azimuth at which to aim, in radians.
Definition: turretAimController.h:90
virtual void tick()
Deriving controllers should call this FIRST in their tick to ensure that parameter values have been l...
DtTurretSlewController is a controller that has those capabilities common to all controllers that man...
Definition: turretSlewController.h:43
DtTurretAimController attempts to slew the turret to track a target point.
Definition: turretAimController.h:32
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103