VR-Forces 4.10 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
uiAvailableAmmunition.h
Go to the documentation of this file.
1 /*********************************************************************
2 ** Copyright (c) 2018 MaK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************/
5 
6 #pragma once
7 
10 
11 class QTableWidget;
12 class QGridLayout;
13 class QLabel;
14 class QLineEdit;
15 class QCheckBox;
16 class QPushButton;
17 class QHBoxLayout;
18 class QIntValidator;
19 class QVBoxLayout;
20 class QListWidget;
21 class DtRwEntityTypeList;
24 class QTreeWidget;
26 
27 namespace makVrf
28 {
29  class DtEntityMapperKey;
30 }
31 
33 {
34  Q_OBJECT
35 
36 public:
37 
40 
42  virtual ~DtUiAvailableAmmunition();
43 
45 
46  virtual bool hasAmmunition(const DtObjectType&) const;
47 
48 protected:
49  virtual void setFromParameters(const std::vector<DtReaderWriter*>& parentRw);
50  virtual void setFromParameters(const std::vector<DtComponentSystemDefinition*>& parentRw);
51  virtual void createControls(QWidget* parent);
52  virtual void createAmmunitionCanvas();
53 
54  virtual void addEntriesToList(const DtRwEntityTypeList&, QListWidget*);
55  virtual void processUiEvent(const DtUiElementEvent& evt);
56  virtual void addNewAmmunition(const DtString& ammo);
57  virtual DtAmmunitionListEntry* currentlySelectedEntry() const;
58  virtual void addNewAmmunitionEntryToTable(DtAmmunitionListEntry*);
59  virtual void cellEntered(QObject* e);
60  virtual bool eventFilter(QObject*, QEvent*);
61  virtual bool addNonCreatableAmmunition(const DtEntityType& checkType = DtEntityType(), const DtEntityType& initiallySelect = DtEntityType());
62  virtual bool addCreatableAmmunition(const DtEntityType& checkType = DtEntityType(), const DtEntityType& initiallySelect = DtEntityType());
63  virtual void addNewAmmunition(DtAmmunitionParamsEntry* params);
64  virtual void clearAmmunitionTable();
65  virtual void setEnabled(bool b);
66  virtual void addAmmunition(const DtEntityType&);
67  virtual void removeAmmunition(const DtString&);
68  virtual void removeAmmunition(DtAmmunitionListEntry*);
69  virtual void decorateElement();
70 
71  virtual void creatableSelectionChanged(QTreeWidget*, QPushButton*);
72  virtual void removeParameter(DtComponentSystemDefinition* def, const DtString& variableName, bool fromMerged);
73  virtual void addParameter(DtComponentSystemDefinition* def, const DtString& displayName, const DtString& variableName, bool fromMerged);
74 
75 protected slots:
76  virtual void ammoSelected();
77  virtual void removeAmmunition();
78  virtual void defaultValueChanged();
79  virtual void editAmmunition();
80  virtual void addAmmunition();
81  virtual void replaceAmmunition();
82 
84  virtual bool addNewAmmunitionEntry();
85  virtual void ammoSelectionChanged();
86  virtual void addNewCreatableFromExisting();
87 
88 public:
91  QHBoxLayout* myButtonLayout;
98  QIntValidator* myDefaultValidator;
99 
100 protected:
103  std::map<DtReaderWriter*, DtTargetingControlTable*> myInteralToExternalTargetingControlTable;
104 };
bool mySuccessfulAdd
Definition: uiAvailableAmmunition.h:102
bool myHasNoAmmunition
Definition: uiAvailableAmmunition.h:101
DtAmmunitionListEntry; descriptor that represents members of a DtAmmunitionList.
Definition: ammunitionListEntry.h:18
std::map< DtReaderWriter *, DtTargetingControlTable * > myInteralToExternalTargetingControlTable
Definition: uiAvailableAmmunition.h:103
QLabel * myAmmunitionLabel
Definition: uiAvailableAmmunition.h:92
QVBoxLayout * myAmmunitionCanvasLayout
Definition: uiAvailableAmmunition.h:90
QPushButton * myEditAmmunitionButton
Definition: uiAvailableAmmunition.h:97
virtual void createControls(QWidget *parent)
If additional widgets or connections need to be made do it here. The parent is the myWidget member...
virtual void setFromParameters(DtReaderWriter *parentRw)
Calls setFromParameters with std::vector of parameter.
virtual void processUiEvent(const DtUiElementEvent &)
Process ui event. Default does nothing.
Definition: uiElement.h:223
class DtRwEntityTypeList:
Definition: rwEntityTypeList.h:22
boost::function< DtUiElement *(makVrv::DtDe &)> CreatorFunction
Definition: uiElement.h:177
QIntValidator * myDefaultValidator
Definition: uiAvailableAmmunition.h:98
virtual void decorateElement()
Sets element decoration depending on the isModified state of the element.
Definition: objectType.h:27
DtComponentSystemDefinition.
Definition: componentSystemDefinition.h:25
QTableWidget * myAmmunition
Definition: uiAvailableAmmunition.h:93
QPushButton * myReplaceAmmunitionButton
Definition: uiAvailableAmmunition.h:96
Definition: uiAvailableAmmunition.h:32
DtAmmunitionParamsEntry; descriptor that represents members of a DtAmmunitionParams.
Definition: ammunitionParamsEntry.h:20
QPushButton * myRemoveAmmunitionButton
Definition: uiAvailableAmmunition.h:95
virtual void setEnabled(bool)
If this item is not enabled it cannot be modified.
The DtUiElement class is the base for which all UI elements are defined.
Definition: uiElement.h:95
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
QWidget * myAmmunitionCanvas
Definition: uiAvailableAmmunition.h:89
QPushButton * myAddAmmunitionButton
Definition: uiAvailableAmmunition.h:94
QHBoxLayout * myButtonLayout
Definition: uiAvailableAmmunition.h:91
Definition: targetingControlTable.h:20
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
Base class of the ui element class chain.
Definition: uiElement.h:172

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)