VR-Forces 4.10 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
uiScriptedMovementSystemElement.h
Go to the documentation of this file.
1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
15 
19 {
20 public:
21 
24 
27 
28  virtual void openPropertyEditWindow();
29 
31 
32 protected:
33  virtual void elementChanged();
34 
35  virtual void createControls(QWidget* parent);
36 
37  virtual void setFromParameters(const std::vector<DtReaderWriter*>& parentRw);
38 };
virtual void setFromParameters(const std::vector< DtReaderWriter * > &parentRw)
virtual void createControls(QWidget *parent)
If additional widgets or connections need to be made do it here. The parent is the myWidget member...
Element that defines a single system.
Definition: uiSingleSystemElement.h:24
virtual void elementChanged()
virtual void openPropertyEditWindow()
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
static DtUiElement * CreatorFunction(makVrv::DtDe &)
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
Base class of the ui element class chain.
Definition: uiElement.h:172
Specialized version of the single system element that only allows selection of scripted movent contro...
Definition: uiScriptedMovementSystemElement.h:18

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)