19 #include "vlutil/vlTime.h"
48 const DtString& rwName = DtString::nullString(),
52 const DtString& rwName = DtString::nullString(),
61 const DtString& rwName = DtString::nullString(),
74 virtual void removePendingDetonation(
const DtEventId& eventId);
77 virtual void setFiringCycleCompleteTime(
DtTime completeTime);
80 virtual DtTime timeFiringCycleComplete()
const;
88 virtual void setCommandedToFire();
89 virtual bool isCommandedToFire();
91 virtual void setHasFired();
92 virtual bool hasFired();
101 virtual void setNextFireEventTime(
const double time);
102 virtual double nextFireEventTime()
const;
107 virtual void setBurstRoundsRemaining(
const int rounds);
108 virtual int burstRoundsRemaining()
const;
113 virtual void setDisplayName(
const DtString& displayName);
114 virtual const DtString displayName()
const;
118 virtual void setFiringTracers();
119 virtual void setNotFiringTracers();
120 virtual bool isFiringTracers()
const;
121 virtual bool isFiringTracersSpecified()
const;
126 virtual DtArtPartType gunArtPart()
const;
127 virtual void setGunArtPart(DtArtPartType gunArtPart);
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const
DtDetonationDescriptorList myPendingDetonations
List of DtDetonationDescriptors, used to save/restore information about pending scheduled detonations...
Definition: vrfBalGunPSR.h:153
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtRwBoolean myFiringTracers
A flag that indicates if the gun is firing tracer rounds (mixed with ball)
Definition: vrfBalGunPSR.h:192
Definition: vrfBalGunPSR.h:25
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
File: weaponPSR.h.
Definition: vrfWeaponPSR.h:31
int myGunArtPart
The art part number for the gun we're associated with.
Definition: vrfBalGunPSR.h:197
DtRwReal myNextFireEventTime
State variables for bursts with multiple detonations.
Definition: vrfBalGunPSR.h:183
Instances of DtDetonationDescriptorList are readable/writable lists of DtDetonationDescriptors.
Definition: detonationDescriptorList.h:31
DtRwInt myBurstRoundsRemaining
The number of rounds left in the burst, yet to process in fire events.
Definition: vrfBalGunPSR.h:186
DtLineOfSightState
Definition: vrfBalGunPSR.h:23
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
FireState
State describing the gun.
Definition: vrfBalGunPSR.h:157
class DtDetonationDescriptor:
Definition: detonationDescriptor.h:33
DtRwString myDisplayName
Definition: vrfBalGunPSR.h:189
Description: Readable, Writable int.
Definition: rwInt.h:25
Definition: vrfBalGunPSR.h:26
Definition: vrfBalGunPSR.h:27
DtBaseWeaponComponentInterface * myWeaponInterface
The weapon control interface for this gun, if it exists.
Definition: vrfBalGunPSR.h:201
const DtVrfWeaponPSR & operator=(const DtVrfWeaponPSR &orig)
static DtVrfProcessStateRepository * creator(const DtString &name, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
Create an instance of a DtVrfWeaponPSR.
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwInt myFireState
State describing the gun; for communication between the controller and actuator.
Definition: vrfBalGunPSR.h:169
virtual DtString type() const
Returns the string type of the repository, as defined in procSRTypes.h.
Abstract base class for all psrs that will serve as an interface between a controlling component on t...
Definition: baseWeaponComponentInterface.h:28
Definition: vrfBalGunPSR.h:159
Class DtVrfBalGunPSR: Used to hold checkpointable state for the processes associated with ballistic g...
Definition: vrfBalGunPSR.h:38
DtRwReal myFireCycleCompleteTime
The time at which the gun firing cycle is complete.
Definition: vrfBalGunPSR.h:175