49 virtual bool exportOrganization(
DtSimManager*,
const std::map<std::string, std::string>& exportData,
52 virtual void determineAltitude(
const DtVector& local, DtGeodeticCoord& geod,
bool useAGL);
55 virtual bool exportTacticalGraphics(
DtSimManager*,
const std::map<std::string, std::string>& exportData,
73 static void createObjectsCallback(
void*);
74 virtual void processCreateObjects();
This class is the interface for import from or export to CSV files.
Definition: vrfCsvScenarioDescriptionImporterExporter.h:28
virtual DtScenarioDescriptionImporterExporter * clone()
Clone to create a new copy of the object. Will be used as a "clean" version for import.
virtual bool importFromSimulation(DtSimManager *, const std::map< std::string, std::string > &exportData, const DtMsdlHierarchyPropertyMappings &)
Imports from the simulation into internal structures.
This class is the interface for a scenario description importer/exporter.
Definition: scenarioDescriptionImporterExporter.h:27
virtual bool importIntoSimulation(DtSimManager *)
Imports into the simulation.
DtSimManager * mySimManager
Definition: vrfCsvScenarioDescriptionImporterExporter.h:94
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: msdlHierarchyPropertyMappings.h:56
Definition: csvScenarioDescriptionImporterExporter.h:24
std::vector< ObjectInformation * > myOrganizationCreationOrder
Order in which to create organization items or tactical graphics.
Definition: vrfCsvScenarioDescriptionImporterExporter.h:92
std::vector< ObjectInformation * > myOrganizedHierarchy
Hierarchy with top level nodes and tactical graphics only.
Definition: vrfCsvScenarioDescriptionImporterExporter.h:88
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual bool complete() const
Return true if import is complete. Default is true.