26 class DtGuiThreadVrfRemoteController;
27 class DtVrfGuiJoystickControlManager;
41 virtual bool joystickFunctionFired(
const std::string& functionGroup,
const std::string&
function,
42 double value,
bool repeat,
bool valueChanged);
45 virtual void gameControllerDeviceRemoved(
int i);
46 virtual void slot_backendUpdated(
int flags);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
Virtual base class.
Definition: DtVirtualBaseClass.h:19
DtGuiThreadVrfRemoteController & myRemoteController
Definition: vrfGuiJoystickControlHandler.h:51
DtUUID myControllingUUID
Definition: vrfGuiJoystickControlHandler.h:49
This class is a thread-safe API to the DtVrfRemoteController.
Definition: guiThreadVrfRemoteController.h:95
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
makVrv::DtDe & myDe
Definition: vrfGuiJoystickControlHandler.h:71
This class will be used to query about current joysticks and the capabilities they might have...
Definition: vrfGuiJoystickControlManager.h:53
Handler that will manage the objects that are taken control of for joystick controls and process the ...
Definition: joystickFunctionEnableHandler.h:39
Contains makVrv::DtVirtualBaseClass class.
Handler that will manage the objects that are taken control of for joystick controls and process the ...
Definition: vrfGuiJoystickControlHandler.h:31
DtVrfGuiJoystickControlManager & myJoystickControlManager
Definition: vrfGuiJoystickControlHandler.h:50
bool mySimulationRunning
Definition: vrfGuiJoystickControlHandler.h:52
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Registered creator for this class.
Definition: vrfGuiJoystickControlHandler.h:56