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vrfIndirectArtilleryManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
13 
15 
16 namespace makVrf
17 {
18  class DtVrfObjectFacadeInterface;
19 
24  {
25 
26  public:
27 
30 
33  virtual void setIndirectArtilleryData(const DtIfIndirectArtilleryData&);
34  virtual const DtIfIndirectArtilleryData& indirectArtilleryData() const;
35 
36  virtual HandlerType type() const { return IndirectArtillery; };
37 
38  virtual std::string defaultOverlayFor(const DtModelSetEntry* e) const;
39 
40  protected:
43  virtual bool createVrfObject();
44 
47  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface* objectImage);
48 
49  virtual void slot_onPrincipalStateViewUpdated(DtVrlinkSimulatedBaseStateView* principalStateView,
50  const makVrv::DtUniqueID& principalSceneObjectId );
51 
52  virtual void initializeEventProcessor();
53 
54  protected:
57  };
58 
61 }
The handler for creating and manipulating circles/ellipses.
Definition: vrfCircleManipulationHandler.h:25
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfIndirectArtilleryManipulationHandler.h:36
Definition: vrfObjectManipulationHandlerBaseClass.h:57
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Description: A model is a set of items that defines a model to create in the back-end from the front-...
Definition: modelSetEntry.h:24
bool myFoundData
Definition: vrfIndirectArtilleryManipulationHandler.h:56
Specialized version of the circle manipulation hander, this handler will create and edit indirect art...
Definition: vrfIndirectArtilleryManipulationHandler.h:23
Definition: vrfObjectFacadeInterface.h:47
DtIfIndirectArtilleryData myData
Definition: vrfIndirectArtilleryManipulationHandler.h:55
HandlerType
Definition: vrfObjectManipulationHandlerBaseClass.h:51
DtVrfObjectManipulationHandlerCreator< DtVrfIndirectArtilleryManipulationHandler > DtVrfIndirectArtilleryManipulationHandlerCreator
Definition: vrfIndirectArtilleryManipulationHandler.h:60
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Data container for Indirect Artillery.
Definition: ifModifyIndirectArtilleryObject.h:28
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Definition: vrfObjectManipulationHandlerBaseClass.h:827

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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