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vrfPointManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <vrvCore/DtUniqueID.h>
16 
17 #include <vlpi/entityType.h>
18 
19 #include <matrix/vlVector.h>
20 
21 namespace makVrf
22 {
23  class DtEnvironmentalFacadeCollection;
24 
27  {
28 
29  public:
30 
33 
34  virtual bool isTextBox() const;
35 
36  virtual void setLabel(const std::string&);
37  virtual void setExtendedLabels(const std::map<int, DtString>&);
38  virtual std::string label() const;
39 
40  virtual void setFormattingData(const std::string&);
41  virtual std::string formattingData() const;
42 
43  virtual void setForce(int);
44 
45  virtual bool canChangePositionOnly() const;
46 
47  virtual HandlerType type() const { return Point; };
48 
49  virtual bool canEmbark() const;
50 
51  protected:
53  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
54  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*);
55 
56  virtual DtEnvironmentalFacadeCollection* createFacadeInterface();
57 
59  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0);
60 
61  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(
62  DtVrlinkSimulatedBaseStateView* editStateView, makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView);
63 
64  virtual bool typeIsValidForEditingByHandler(const makVrv::DtElementEntry::ElementType&, const DtEntityType&) const;
65  virtual void postCreateInitialize(DtVrfObjectFacadeInterface*);
66 
68  virtual bool clampAtClosestPolygonOnPlacement() const;
69 
71  virtual void slot_onAltitudeChanged(const DtVector& v, double altitude);
72  virtual void initializeInterfaceForEdit(DtVrfObjectFacadeInterface* iFace, makVrv::DtUniqueID sceneObjectId,
73  const makVrv::DtVrlinkSimulatedBaseState& editState, const DtVector& principalLocation, const DtTaitBryan& principalOrientation);
74  };
75 
76  typedef DtVrfObjectManipulationHandlerCreator<DtVrfPointManipulationHandler>
78 }
Definition: environmentalFacadeCollection.h:66
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
The Master Scenario Settings Dialog.
Definition: vrfPointManipulationHandler.h:26
Definition: vrfObjectFacadeInterface.h:47
Definition: vrfObjectManipulationHandlerBaseClass.h:88
Definition: vrfObjectManipulationHandlerBaseClass.h:59
HandlerType
Definition: vrfObjectManipulationHandlerBaseClass.h:51
ElementType
Definition: DtElementEntry.h:26
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
virtual HandlerType type() const
The type of handler. Used to see if two handler are equivalent.
Definition: vrfPointManipulationHandler.h:47
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtVrfObjectManipulationHandlerCreator< DtVrfPointManipulationHandler > DtVrfPointManipulationHandlerCreator
Definition: vrfPointManipulationHandler.h:77

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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