18 #ifndef DtVrfTurretedBalGunPSR_H_
19 #define DtVrfTurretedBalGunPSR_H_
36 const DtString& rwName = DtString::nullString(),
40 const DtString& rwName = DtString::nullString(),
49 const DtString& rwName = DtString::nullString(),
53 virtual double maxSlewRate()
const;
56 virtual void setMaxSlewRate(
double maxSlewRate);
60 virtual DtArtPartType turretArtPart()
const;
61 virtual void setTurretArtPart(DtArtPartType turretArtPart);
65 virtual bool clockwise()
const;
66 virtual void setClockwise(
bool clockwise);
69 virtual bool cannotAcquireTarget()
const;
70 virtual void setCannotAcquireTarget(
bool cannotAcquire);
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
double myMaxSlewRate
Maximum rate at which this turret can slew.
Definition: vrfTurretedBalGunPSR.h:83
Definition: readerWriterRegistry.h:39
const DtVrfBalGunPSR & operator=(const DtVrfBalGunPSR &orig)
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const
static DtVrfProcessStateRepository * creator(const DtString &name, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
DtRwBoolean myCannotAcquireTarget
Definition: vrfTurretedBalGunPSR.h:93
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtRwBoolean myClockwiseFlag
Are we currently scanning clockwise (or counterclockwise?)
Definition: vrfTurretedBalGunPSR.h:91
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
virtual DtString type() const
Returns the string type of the repository, as defined in procSRTypes.h.
int myTurretArtPart
The art part number for the turret we're associated with.
Definition: vrfTurretedBalGunPSR.h:88
Class DtVrfBalGunPSR: Used to hold checkpointable state for the processes associated with ballistic g...
Definition: vrfBalGunPSR.h:38