17 class DtDiGuyScenario;
Stores data representing all the possible appearances, animations, hand items, heads, etc.
Definition: diGuyCharacterData.h:63
makVrv::DtDiGuyScenario * myDiGuyScenario
This object must be queried for detailed info about animations.
Definition: vrvDiGuyCharacterData.h:48
virtual DtDiGuyCharacterData * clone() const
Returns a newly created clone of this class.
Contains the DtDiGuyIntrinsicAnimationMap class declaration.
Contains the DtDiGuyCharacterData class declaration.
virtual void readInAnimationDataFromDiGuyScenario()
This is rather slow, because it causes creation of many things inside DI-Guy, so calls should be defe...
#define DT_DLL_vrfDiGuy
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfDiGuyDefines.h:34
Stores data representing all the possible appearances, animations, hand items, heads, etc.
Definition: vrvDiGuyCharacterData.h:23
DtDiGuyCharacterData & operator=(const DtDiGuyCharacterData &orig)
Owns a DiGuy scenario for the application.
Definition: DtDiGuyScenario.h:77