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Dt2DAreaFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrvCore/vrvCore.h>
13 
14 namespace makVrv
15 {
16  class DtOverlayPolygonModelAgent;
17 
22  {
23  public:
25  Dt2DAreaFacade(DtAgentManagerInterface&, DtSceneObjectAgent* agent,
26  DtElementID id, int modelSet);
27 
29  Dt2DAreaFacade(DtAgentManagerInterface&, int modelSet, DtElementID id, bool distribute = true);
30 
32  virtual ~Dt2DAreaFacade();
33 
35  virtual void setSolid(bool);
36 
41  virtual void setFillPattern(const std::vector<unsigned int>&);
42 
44  virtual void setOutsideColor(float r, float g, float b, float a);
45 
47  virtual void setInsideColor(float r, float g, float b, float a);
48 
50  virtual void setFillPattern(vrvTacticalGraphicUtilities::FillStyle);
51 
54  virtual void setGroup( int );
55 
56  protected:
58  void createPolygonModelAgent();
59 
60  protected:
61  DtOverlayPolygonModelAgent* myPolygonArea;
62  };
63 }

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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