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DtDiGuyOsgGraphicsShaderProgram.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #include <vrvDiGuy/vrvDiGuy.h>
11 
13 
14 #include <osg/Program>
15 #include <osg/Shader>
16 
17 
21 {
22 public:
24  DtDiGuyOsgGraphicsShaderProgram(void* internal_data);
25 
28 
32  virtual int load_vertex_shader_source(const char* filename);
33 
37  virtual int load_pixel_shader_source(const char* filename);
38 
40  virtual int reload();
41 
43  virtual int link();
44 
46  osg::StateAttribute* get_program() {return myProgram.get();}
47 
48 protected:
49 
50  char myVertexShaderFilename[512];
51  char myFragmentShaderFilename[512];
52 
53  osg::ref_ptr<osg::Program> myProgram;
54  osg::ref_ptr<osg::Shader> myVertexShader;
55  osg::ref_ptr<osg::Shader> myFragmentShader;
56 };
57 

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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