20 #include <matrix/vlVector.h>
42 virtual void setPosition(
int vtx,
const DtVector& position );
45 virtual void removePosition(
int vtx );
48 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
51 virtual void setColor(
float r,
float g,
float b,
float a );
54 virtual void setWidth(
float width );
57 virtual void setStipplePattern(
unsigned int pattern,
int repeatFactor );
61 virtual void setStyleSegments(
const std::vector<double>& segmentPercentages);
64 virtual void setSegmentColor(
unsigned int segmentIndex,
65 float r,
float g,
float b,
float a);
68 virtual const std::vector<DtVector>& points()
const;
71 virtual void setArrowSize(
double);
74 virtual void setArrowStyle(
int);
77 virtual void setSegmentLightningStyle(
unsigned int segmentIndex,
78 bool enableLightningStyle);
81 virtual void setSegmentStartArrow(
unsigned int segmentIndex,
85 virtual void setSegmentEndArrow(
unsigned int segmentIndex,
90 virtual void setSegmentStipplePattern(
unsigned int segmentIndex,
91 unsigned int stipplePattern,
int repeatFactor);
94 virtual void setSegmentWidth(
unsigned int segmentIndex,
99 virtual void setSegmentStartColor(
unsigned int segmentIndex,
float r,
100 float g,
float b,
float a );
104 virtual void setSegmentEndColor(
unsigned int segmentIndex,
float r,
105 float g,
float b,
float a );
108 virtual void setStopOnTerrainIntersection(
bool enabled);
111 virtual void setOcclusionEnabled(
bool enabled);
114 virtual void setPickable(
bool pickable );
118 virtual void setVisible(
bool isVisible);
122 virtual void setIsSupportModel(
bool isSupport);
125 virtual void setModelDefinition(
const std::string& str );
133 virtual void addToScene(
const DtUniqueID& sceneObjectId,
int modelSet,
134 int visualizerType );
137 virtual void removeFromScene();
140 virtual void update();
147 virtual void needsUpdate();