18 #include <matrix/vlDcm.h>
39 virtual void setColor(
float r,
float g,
float b,
float a);
42 virtual void setPosition(
int vtx,
const DtVector& position );
45 virtual void setPoint(
int vtx,
const DtVector& position);
48 virtual void set2dOffset(
int index,
float x,
float y);
51 virtual void setOrientation(
const DtTaitBryan& orientation );
52 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
56 virtual void set3dDirection2dLength(
int index,
float x,
float y,
float z,
60 virtual void setTexturePath(
const std::string& texturePath);
63 virtual void setNumTextureTiles(
double numTiles);
66 virtual void setSolid(
bool solid);
71 virtual void setIsSupportModel(
bool isSupport);
74 virtual void setLockUpdates(
bool lock);
78 virtual void setGroup(
int );
81 virtual void setPickable(
bool enabled);
84 virtual void setStipplePattern(
unsigned int stipplePattern);
87 virtual void setWidth(
float width);
90 virtual void setEventWidth(
float width);
93 virtual void setEventsEnabled(
bool);
96 virtual void setDimensions(
double width,
double length,
double altitudeOffset);
99 virtual void resetSpatial();
103 virtual void setOrigin(
const DtVector&);
106 virtual int pointCount()
const;
112 virtual const std::vector<DtVector>& points()
const;
120 virtual void addToScene(
const DtUniqueID& sceneObjectId,
int modelSet,
121 int visualizerType );
124 virtual void removeFromScene();
127 virtual void setModelDefinition(
const std::string& str );
134 virtual void setInsideColor(
float r,
float g,
float b,
float a );
137 virtual void setOutsideColor(
float r,
float g,
float b,
float a );
140 virtual void setSolidFillCenter(
bool);
145 virtual void setUseDynamicOrigin(
bool);
148 virtual void setFillPattern(
const std::vector<unsigned int>);
152 virtual void setOutline(
bool);