36 double cnormalX,
double cnormalY,
double cnormalZ,
37 const DtUniqueID& cid,
unsigned int celementType);
66 virtual double heightAboveTerrain(
70 bool useHighLod=
false,
71 bool includeEntities=
false,
72 std::vector<DtElementID>* ignoreList=0
75 virtual double heightAboveTerrain(
79 bool useHighLod=
false,
80 bool includeEntities=
false,
81 std::vector<DtElementID>* ignoreList=0
85 virtual double heightOfTerrain(
89 bool useHighLod=
false);
94 virtual bool hasLineOfSight(
99 bool useHighLod=
false,
100 bool includeEntities=
false,
101 std::vector<DtElementID>* ignoreList=0);
103 virtual bool hasLineOfSight(
108 bool useHighLod=
false,
109 bool includeEntities=
false,
110 std::vector<DtElementID>* ignoreList=0);
116 virtual DtUniqueID sceneObjectIdFromElementId(
124 virtual bool getTerrainIntersection(
128 bool useHighLod=
false,
129 bool includeEntities=
false,
130 std::vector<DtElementID>* ignoreList=0);