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VR-Forces 4.3.1 Class Documentation
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Contains texture unit information. More...
Go to the source code of this file.
Namespaces | |
| namespace | makVrv |
| #include <vrvCoreQt/DtPersistenceControlsInterface.h> | |
| namespace | makVrv::DtTextureUnitInfo |
Variables | |
| static const unsigned int | makVrv::DtTextureUnitInfo::InstancingBufferTextureUnit = 7U |
| texture unit information | |
| static const unsigned int | makVrv::DtTextureUnitInfo::Lighting0TextureUnit = 10U |
| static const unsigned int | makVrv::DtTextureUnitInfo::Lighting1TextureUnit = 11U |
| static const unsigned int | makVrv::DtTextureUnitInfo::Lighting2TextureUnit = 12U |
| static const unsigned int | makVrv::DtTextureUnitInfo::Lighting3TextureUnit = 13U |
| static const unsigned int | makVrv::DtTextureUnitInfo::CloudShadowMapTextureUnit = 15U |
| static const unsigned int | makVrv::DtTextureUnitInfo::ShadowMapTextureUnit = 16U |
Contains texture unit information.