VR-Forces 4.3.1 Class Documentation
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include
vrvCore
DtUniqueID.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtUniqueID.h,v $ $Revision: 1.5 $ $State: Exp $
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******************************************************************************/
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#pragma once
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namespace
makVrv
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{
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//The unique ID used throughout for the distributed object framework.
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//A unique id is shared by the drivers and the objects that they control.
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//Use 64bit unique ids. While they are not as fast as 32bit integers
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//They will NEVER collide, you can generate 1,000,000 new objects per
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//frame, 60fps for ~10,000 years straight.
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typedef
unsigned
long
long
DtUniqueID
;
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typedef
DtUniqueID
DtElementID
;
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}
Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
Copyright © 2005-2015 VT MÄK. All Rights Reserved (
www.mak.com
)