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makVrv::DtDepthOfField Member List

This is the complete list of members for makVrv::DtDepthOfField, including all inherited members.

addEffect(std::string effect)makVrv::DtPostProcessorprotected
anyEffectEnabled()makVrv::DtPostProcessor
cameraForChannel(const DtChannel *channel)makVrv::DtPostProcessor
CameraMap typedefmakVrv::DtPostProcessorprotected
disableEffect(std::string effect)makVrv::DtPostProcessorvirtual
disablePostProcessor()makVrv::DtPostProcessorvirtual
DtDepthOfField(DtDe &de, const std::string &postProcessType, bool handles2D)makVrv::DtDepthOfField
DtPostProcessor(const std::string &postProcessType, bool handles2D)makVrv::DtPostProcessor
effectEnabled(std::string effect)makVrv::DtPostProcessor
EffectMap typedefmakVrv::DtPostProcessorprotected
enableEffect(std::string effect)makVrv::DtPostProcessorvirtual
enablePostProcessor()makVrv::DtPostProcessorvirtual
handles2D() const makVrv::DtPostProcessor
hasEffect(std::string effect)makVrv::DtPostProcessor
initialize()makVrv::DtDepthOfFieldprotected
myCameraMapmakVrv::DtPostProcessorprotected
myCustomFragmentSourcemakVrv::DtPostProcessorprotected
myDemakVrv::DtDepthOfFieldprotected
myEffectsmakVrv::DtPostProcessorprotected
myEnabledFlagmakVrv::DtPostProcessorprotected
myFocalDepthmakVrv::DtDepthOfFieldprotected
myFocalRangemakVrv::DtDepthOfFieldprotected
myFragmentShadermakVrv::DtPostProcessorprotected
myHandles2DFlagmakVrv::DtPostProcessorprotected
myInputTexturemakVrv::DtPostProcessorprotected
myOutputTexturemakVrv::DtPostProcessorprotected
myProgrammakVrv::DtPostProcessorprotected
myQuadmakVrv::DtPostProcessorprotected
myTypemakVrv::DtPostProcessorprotected
myUseAutofocusmakVrv::DtDepthOfFieldprotected
myVertexShadermakVrv::DtPostProcessorprotected
outputTexture()makVrv::DtPostProcessor
postProcessorEnabled() const makVrv::DtPostProcessor
releaseGLObjects()makVrv::DtPostProcessorvirtual
setAutofocus(bool useAutofocus)makVrv::DtDepthOfField
setEnablePostProcessor(bool enabled)makVrv::DtPostProcessorprotected
setFocalDepth(float depth)makVrv::DtDepthOfField
setFocalRange(float range)makVrv::DtDepthOfField
setFragmentShaderFile(const std::string &fileName)makVrv::DtPostProcessor
setFragmentShaderSource(const char *source)makVrv::DtPostProcessor
setInputTexture(const DtChannel *channel, osg::Texture2D *texture)makVrv::DtPostProcessor
setIsFinalEffect(const DtChannel *channel, bool final)makVrv::DtPostProcessor
setVertexShaderFile(const std::string &fileName)makVrv::DtPostProcessor
setVertexShaderSource(const char *source)makVrv::DtPostProcessor
slot_windowRemoved(DtWindow *window)makVrv::DtDepthOfFieldprotected
supportedEffects()makVrv::DtPostProcessor
type() const makVrv::DtPostProcessor
update(DtChannel *channel)makVrv::DtDepthOfFieldvirtual
~DtDepthOfField()makVrv::DtDepthOfFieldvirtual
~DtPostProcessor()makVrv::DtPostProcessorvirtual

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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