| acceleration() const | makVrv::DtEntity2dFacadeBase | virtual |
| angularVelocity() const | makVrv::DtEntity2dFacadeBase | virtual |
| damaged() const | makVrv::DtEntity2dFacadeBase | |
| DtEntity2dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false) | makVrv::DtEntity2dFacade | |
| DtEntity2dFacade(DtAgentManagerInterface &sceneInterface, int modelSet, DtElementID id, bool distribute=false) | makVrv::DtEntity2dFacade | |
| DtEntity2dFacadeBase(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false) | makVrv::DtEntity2dFacadeBase | |
| DtEntity2dFacadeBase(DtAgentManagerInterface &sceneInterface, int modelSet, DtElementID id, bool distribute=false) | makVrv::DtEntity2dFacadeBase | |
| elementID() const | makVrv::DtEntity2dFacadeBase | virtual |
| generateSymbolString(float fillColor[4], float outlineColor[4]) const | makVrv::DtEntity2dFacade | protectedvirtual |
| modelSet() const | makVrv::DtEntity2dFacadeBase | virtual |
| myDamagedFlag | makVrv::DtEntity2dFacadeBase | protected |
| myDamageGlyph | makVrv::DtEntity2dFacade | protected |
| myElementId | makVrv::DtEntity2dFacadeBase | protected |
| myFillColor | makVrv::DtEntity2dFacade | protected |
| myFillGlyph | makVrv::DtEntity2dFacade | protected |
| myModelSet | makVrv::DtEntity2dFacadeBase | protected |
| myOutlineColor | makVrv::DtEntity2dFacade | protected |
| myOutlineGlyph | makVrv::DtEntity2dFacade | protected |
| myProjectIconModelAgent | makVrv::DtEntity2dFacade | protected |
| mySceneObjectAgent | makVrv::DtEntity2dFacadeBase | protected |
| mySceneObjectUpdaterAgent | makVrv::DtEntity2dFacadeBase | protected |
| mySymbolLabelAgent | makVrv::DtEntity2dFacade | protected |
| mySymbolString | makVrv::DtEntity2dFacade | protected |
| orientation() const | makVrv::DtEntity2dFacadeBase | virtual |
| position() const | makVrv::DtEntity2dFacadeBase | virtual |
| sceneObjectAgent() | makVrv::DtEntity2dFacadeBase | |
| setAcceleration(const DtVector &acceleration) | makVrv::DtEntity2dFacadeBase | virtual |
| setAngularVelocity(const DtVector &angularVelocity) | makVrv::DtEntity2dFacadeBase | virtual |
| setDamaged(bool damaged) | makVrv::DtEntity2dFacadeBase | virtual |
| setDamageGlyph(DtUnicodeChar glyph) | makVrv::DtEntity2dFacade | virtual |
| setDeadReckoningEnabled(bool position, bool velocity, bool orientation) | makVrv::DtEntity2dFacadeBase | virtual |
| setFillColor(const float color[4]) | makVrv::DtEntity2dFacade | virtual |
| setFillGlyph(DtUnicodeChar glyph) | makVrv::DtEntity2dFacade | virtual |
| setIconModelDefinition(const std::string &modelDefinitionName) | makVrv::DtEntity2dFacade | virtual |
| setOrientation(const DtTaitBryan &orientation) | makVrv::DtEntity2dFacadeBase | virtual |
| setOutlineColor(const float color[4]) | makVrv::DtEntity2dFacade | virtual |
| setOutlineGlyph(DtUnicodeChar glyph) | makVrv::DtEntity2dFacade | virtual |
| setPosition(const DtVector &position) | makVrv::DtEntity2dFacadeBase | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtEntity2dFacadeBase | virtual |
| setSmoothingPeriod(float period) | makVrv::DtEntity2dFacadeBase | virtual |
| setVelocity(const DtVector &velocity) | makVrv::DtEntity2dFacadeBase | virtual |
| setVisible(bool visible) | makVrv::DtEntity2dFacadeBase | virtual |
| uniqueId() const | makVrv::DtEntity2dFacadeBase | virtual |
| updateIcon() | makVrv::DtEntity2dFacade | protectedvirtual |
| velocity() const | makVrv::DtEntity2dFacadeBase | virtual |
| visible() const | makVrv::DtEntity2dFacadeBase | virtual |
| ~DtEntity2dFacade() | makVrv::DtEntity2dFacade | virtual |
| ~DtEntity2dFacadeBase() | makVrv::DtEntity2dFacadeBase | virtual |