| acceleration() const | makVrv::DtEntity3dFacade | virtual |
| addTidalStreamWake() | makVrv::DtEntity3dFacade | virtual |
| addTidalStreamWake(double wakeLength, double draft, double maxWaveAmplitude) | makVrv::DtEntity3dFacade | virtual |
| addTidalStreamWake(const std::string &modelDefinitionName) | makVrv::DtEntity3dFacade | virtual |
| addWake() | makVrv::DtEntity3dFacade | virtual |
| angularVelocity() const | makVrv::DtEntity3dFacade | virtual |
| articulatedModelAgent() | makVrv::DtEntity3dFacade | virtual |
| createWaterClampingUpdater() | makVrv::DtEntity3dFacade | private |
| destroyWaterClampingUpdater() | makVrv::DtEntity3dFacade | private |
| DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsMgr, DtElementID id, bool distribute=false) | makVrv::DtEntity3dFacade | |
| DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtSharedSettingsManager &settingsMgr, DtElementID id, int modelset, bool distribute=false) | makVrv::DtEntity3dFacade | |
| elementId() const | makVrv::DtEntity3dFacade | virtual |
| init() | makVrv::DtEntity3dFacade | private |
| modelSet() const | makVrv::DtEntity3dFacade | virtual |
| myConnections | makVrv::DtEntity3dFacade | protected |
| myDeadReckonUpdaterAgent | makVrv::DtEntity3dFacade | protected |
| myDistributeFlag | makVrv::DtEntity3dFacade | protected |
| myElementId | makVrv::DtEntity3dFacade | protected |
| myGroundClampingUpdaterAgent | makVrv::DtEntity3dFacade | protected |
| myIsWaterClamping | makVrv::DtEntity3dFacade | protected |
| myModelAgent | makVrv::DtEntity3dFacade | protected |
| myModelSet | makVrv::DtEntity3dFacade | protected |
| mySceneInterface | makVrv::DtEntity3dFacade | protected |
| mySceneObjectAgent | makVrv::DtEntity3dFacade | protected |
| mySharedSettingsManager | makVrv::DtEntity3dFacade | protected |
| mySurfaceClampingUpdaterAgent | makVrv::DtEntity3dFacade | protected |
| myTidalStreamWakeModelAgent | makVrv::DtEntity3dFacade | protected |
| myTidalStreamWakeUpdaterAgent | makVrv::DtEntity3dFacade | protected |
| myWakeModelAgent | makVrv::DtEntity3dFacade | protected |
| myWakeUpdaterAgent | makVrv::DtEntity3dFacade | protected |
| myWaterClampingLod | makVrv::DtEntity3dFacade | protected |
| myWaterClampingUpdaterAgent | makVrv::DtEntity3dFacade | protected |
| myWaterlineOffset | makVrv::DtEntity3dFacade | protected |
| orientation() const | makVrv::DtEntity3dFacade | virtual |
| position() const | makVrv::DtEntity3dFacade | virtual |
| removeTidalStreamWake() | makVrv::DtEntity3dFacade | virtual |
| sceneObjectAgent() | makVrv::DtEntity3dFacade | |
| setAcceleration(const DtVector &acceleration) | makVrv::DtEntity3dFacade | virtual |
| setAngularVelocity(const DtVector &angularVelocity) | makVrv::DtEntity3dFacade | virtual |
| setArticulatedModelDefinition(const std::string &modelName) | makVrv::DtEntity3dFacade | virtual |
| setDeadReckoningEnabled(bool position, bool velocity, bool orientation) | makVrv::DtEntity3dFacade | virtual |
| setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode) | makVrv::DtEntity3dFacade | virtual |
| setModelScalingEnabled(bool enabled) | makVrv::DtEntity3dFacade | virtual |
| setOrientation(const DtTaitBryan &orientation) | makVrv::DtEntity3dFacade | virtual |
| setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity) | makVrv::DtEntity3dFacade | virtual |
| setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity) | makVrv::DtEntity3dFacade | virtual |
| setPartVisibility(int partNumber, bool onOff) | makVrv::DtEntity3dFacade | virtual |
| setPosition(const DtVector &position) | makVrv::DtEntity3dFacade | virtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtEntity3dFacade | virtual |
| setSmoothingPeriod(float period) | makVrv::DtEntity3dFacade | virtual |
| setSwitchState(int switchToSet, int value) | makVrv::DtEntity3dFacade | virtual |
| setTidalStreamWakeCurrent(double speed, double direction) | makVrv::DtEntity3dFacade | virtual |
| setTidalStreamWakeLod(double distance) | makVrv::DtEntity3dFacade | virtual |
| setUpdateTypes(bool deadReckon=true, bool groundClamp=true) | makVrv::DtEntity3dFacade | virtual |
| setVelocity(const DtVector &velocity) | makVrv::DtEntity3dFacade | virtual |
| setVisible(bool visible) | makVrv::DtEntity3dFacade | virtual |
| setWaterClamping(bool isWaterClamping) | makVrv::DtEntity3dFacade | virtual |
| setWaterClampingLod(float lodRange) | makVrv::DtEntity3dFacade | virtual |
| setWaterlineOriginOffset(float offset) | makVrv::DtEntity3dFacade | virtual |
| slot_globalBuoyancyChanged(bool enabled) | makVrv::DtEntity3dFacade | private |
| velocity() const | makVrv::DtEntity3dFacade | virtual |
| visible() const | makVrv::DtEntity3dFacade | virtual |
| wake() | makVrv::DtEntity3dFacade | virtual |
| ~DtEntity3dFacade() | makVrv::DtEntity3dFacade | virtual |