VR-Forces 4.3.1 Class Documentation
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makVrv::DtOsgLightManager Member List

This is the complete list of members for makVrv::DtOsgLightManager, including all inherited members.

attachToStateSet(osg::StateSet *stateSet)makVrv::DtOsgLightManager
computeFrustumLights(const osg::State &state)makVrv::DtOsgLightManagerprotected
computeLightStatusForTime(DtDe &de, DtLight *pDtLight, DtOsgSkyObject *skyObject)makVrv::DtOsgLightManagerprotected
configurePerPixelLighting(osg::StateSet *)makVrv::DtOsgLightManagerprotected
cullReset()makVrv::DtOsgLightManager
deactivateLights()makVrv::DtOsgLightManager
deregisterLight(const osg::LightSource *light)makVrv::DtOsgLightManager
DtOsgLightManager(DtDe &de)makVrv::DtOsgLightManagerprotected
DtOsgLightManager()makVrv::DtOsgLightManagerprivate
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
existsInLightManager(const DtLight *light) const makVrv::DtOsgLightManagerprivate
GetGridMaxDims(void) const makVrv::DtOsgLightManager
getLightType(const osg::Light *light)makVrv::DtOsgLightManagerstatic
getPerPixelLightingEnabled() const makVrv::DtOsgLightManager
getTextureStartOffset(void) const makVrv::DtOsgLightManager
GetTileSize(void) const makVrv::DtOsgLightManager
instance(DtDe &de)makVrv::DtOsgLightManagerstatic
lightManager()makVrv::DtOsgLightManager
LightSourceAndLight typedefmakVrv::DtOsgLightManagerprivate
MapLightSourceHashToLights typedefmakVrv::DtOsgLightManagerprivate
myActiveLightsmakVrv::DtOsgLightManagerprotected
myComponentDebugUniformmakVrv::DtOsgLightManagerprotected
myDemakVrv::DtOsgLightManagerprotected
myLightingComponentmakVrv::DtOsgLightManagerprotected
myLightingComponentInstalledmakVrv::DtOsgLightManagerprotected
myLightManagermakVrv::DtOsgLightManagerprivate
myMapLightSourceHashToLightsmakVrv::DtOsgLightManagerprivate
myOsgLightsObservermakVrv::DtOsgLightManagerprivate
myPerPixelLightingEnabledmakVrv::DtOsgLightManagerprotected
myReservedIDmakVrv::DtOsgLightManagerprotected
mySignalsmakVrv::DtOsgLightManagerprotected
myStateSetmakVrv::DtOsgLightManagerprotected
proccessLightPath(DtLight *inLight, const osg::NodePath &nodePath)makVrv::DtOsgLightManagerprotected
registerLight(const osg::LightSource *light, const osg::NodePath &nodePath, const osg::Matrixd &modelingMatrix, bool globalLights)makVrv::DtOsgLightManager
releaseGLObjects(void)makVrv::DtOsgLightManager
reservedID() const makVrv::DtOsgLightManager
setComponentVisualizationMode(int mode)makVrv::DtOsgLightManagerprotected
setPerPixelLightingEnabled(bool enabled)makVrv::DtOsgLightManager
setReservedID(int id)makVrv::DtOsgLightManager
slot_reloadShader()makVrv::DtOsgLightManagerprotected
theClassName()makVrv::DtOsgLightManagerstatic
update(const osg::State &state, DtDe &de)makVrv::DtOsgLightManager
updateFixedFunctionLights(const osg::State &state)makVrv::DtOsgLightManagerprotected
updateLightOnOffStatus(DtDe &de, const VectorLights &lights)makVrv::DtOsgLightManagerprotected
updateShaderBasedLights(const osg::State &state, const VectorLights &lights)makVrv::DtOsgLightManagerprotected
~DtOsgLightManager()makVrv::DtOsgLightManagervirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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