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diGuyCharacterDataManager.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
11 
14 
15 #include <libxml/xmlreader.h>
16 #include <vlutil/vlString.h>
17 #include <vlutil/vlFilename.h>
18 #include <map>
19 #include <list>
21 
24 #include "vrfutil/vrfutilDefines.h"
26 {
27  public:
28 
29  static DtDiGuyCharacterDataManager* characterManager();
30  static DtDiGuyCharacterDataManager* creator();
31 
33  DtDiGuyCharacterDataManager(const DtString& appDataDir = "../appData");
34 
36  virtual ~DtDiGuyCharacterDataManager();
37 
40 
43 
45  virtual bool init();
46 
47  virtual void setCharacterDataFilename(const DtFilename & data);
48  virtual void setAnimationsConfigurationFilename(const DtFilename & config);
49 
51  virtual bool loadCharacterAnimationsFile(const DtFilename &mtlName);
52 
54  virtual bool loadCharacterDataXmlFile(const DtFilename & xmlFile);
55 
56  virtual bool readCharacterDataNode(const xmlNodePtr root, xmlNodePtr node);
57 
58  virtual DtDiGuyCharacterData * lookupCharacterByName(const DtString & characterName);
59 
61  virtual AlternateNamesList * availableCharactersList();
62 
63  DtDiGuyCharacterAnimationsTable* animationTable() const
64  {
65  return myAnimationsConfigurationFile;
66  }
67 
68 protected:
69 
70  virtual void addCharacterData(DtDiGuyCharacterData * data);
71 
72 protected:
73 
77  std::map<DtString,DtDiGuyCharacterData *> myCharacterMap;
78  std::list<DtString> myCharactersList;
79 
80 protected:
81 
85 
86 };

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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