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nbcWeaponController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2014 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include "vlutil/vlString.h"
14 
16 
20 {
21 public:
23  DtNbcWeaponController(const DtString & name, DtVrfObject* owner,
24  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
25  DtReaderWriterRegistry * parentRegistry = 0);
26 
28  virtual ~DtNbcWeaponController();
29 
30 private:
33 
36 
37 public:
38  virtual DtString type() const;
39 
40  virtual void preFirstTickInit();
41 
44  virtual const DtNbcWeaponControllerDescriptor* getDescriptor() const;
45 
47  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
48  DtSimManager * simManager, DtComponentDescriptor* desc,
49  DtReaderWriterRegistry * parentRegistry);
50 
54  static DtReaderWriter* provideWeaponRange(void* controller);
55  static DtReaderWriter* provideContaminationRadius(void* controller);
56  static DtReaderWriter* provideAmmunitionPerAttack(void* controller);
58 
59 protected:
61 
62 };
63 

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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