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terrainInterfaceImporter.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
11 #include <kypdg.h>
12 #include <gdb/terrainDatabase.h>
15 #include <deque>
16 
17 class DtGdbNode;
18 class DtTriangleIndirect;
19 
20 namespace BHAVE {
21 
25  {
26  public:
27 
30 
33 
36 
38  virtual void setTerrainInterface(DtTerrainInterface* currentDb);
39 
41  virtual bool initializeCoordinateSystem();
42 
45  virtual bool generateTriangleMesh(Kaim::ClientInputConsumer & kynapseConsumer, DtExtentBoxStruct* boundingBox = 0);
46 
48  static void processTriangle(DtTerrainTriangleStruct& triangle, void* usr);
49 
51  static void finalize(int status, void* usr);
52 
54  virtual void addTerrainTriangle(const DtTerrainTriangleStruct& triangle);
55 
57  virtual bool isTriangleSizeWithinLimits(const DtTerrainTriangleStruct& triangle) const;
58 
60  virtual void setMaximumTriangleSize(const double& lengthInMeters);
61 
63  virtual double maximumTriangleSize() const;
64 
66  virtual void splitAndAddTerrainTriangle(const DtTerrainTriangleStruct& triangle);
67 
68  protected:
70  virtual void resetTriangleCount();
71 
73  virtual double triangleCount() const;
74 
80  };
81 
82 }
83 

Document ID: Generated on Wed Jul 29 00:55:00 EDT 2015 from SVN revision 155257
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