27 class DtSimObjectEntry;
49 virtual DtWeaponList weaponSystemsForEntity(std::string entityName)
const;
52 virtual bool hasWeaponSystemsForEntity(std::string entityName)
const;
55 virtual void weaponSystems(std::vector<std::string> entities,
DtWeaponList& weaponSystems);
60 virtual void updateWeaponSystems(std::string entityName,
bool getResources=
false);
65 virtual void clearEntityEntry(std::string entityName);