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include
vrvCigi
DtCigiAnimationEntity.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 2014 MaK Technologies, Inc.
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** All rights reserved.
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*********************************************************************/
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#pragma once
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#include <
vrvCigi/vrvCigi.h
>
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#include <
vrvCigi/DtCigiBaseEntity.h
>
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#include <matrix/geodeticCoord.h>
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#include <matrix/vlTaitBryan.h>
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namespace
makVrv
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{
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class
DtAnimationModelAgent;
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class
DtSceneObjectAgent;
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class
DT_DLL_VRVCIGI
DtCigiAnimationEntity
:
public
DtCigiBaseEntity
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{
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public
:
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DtCigiAnimationEntity
(
DtCigiConnection
& connection,
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DtAgentManagerInterface
& sceneInterface,
int
entityId,
int
entityType);
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virtual
~
DtCigiAnimationEntity
();
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virtual
void
stop();
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virtual
void
start();
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virtual
void
pause();
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virtual
void
resume();
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virtual
void
setLoopMode(
bool
loopOn);
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virtual
void
setReverseAnimation(
bool
reverse);
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protected
:
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DtAnimationModelAgent*
myAnimationModel
;
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};
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typedef
DtCigiObjectCreatorTemplate<DtCigiAnimationEntity>
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DtCigiAnimationEntityCreator
;
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}
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Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)