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DtDiGuyModelInstance.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #include <vrvDiGuy/vrvDiGuy.h>
11 
13 
14 #include <osg/MatrixTransform>
15 
17 
18 #include <list>
20 class diguyCharacter;
21 
22 namespace makVrv
23 {
24 
25  class DtSceneObject;
26 
30  {
31  public:
32 
33  //Let the creator class make instances.
35 
37  virtual ~DtDiGuyModelInstance();
38 
41  virtual bool realize(DtModelDefinition& definition);
42 
44  diguyCharacter* character();
45 
46  virtual void setVisible(bool isVisible);
47 
50  virtual void updateBoundingBoxViaContents();
51 
52  //this sets the final position post ground clamping/embarking transforms
53  virtual void setPosition(const DtVector& pos);
54 
55  //this sets the final Orientation post ground clamping/embarking transforms
56  virtual void setOrientation(const DtTaitBryan& ori);
57 
58  osg::Node* sensorNode()
59  {
61  }
62 
63  const osg::Node* sensorNode() const
64  {
66  }
67 
68  protected:
69 
70  void destroyCharacter();
71 
74 
75  protected:
76 
77  diguyCharacter* myCharacter;
78 
83  };
84 
88  {
89  public:
90 
92  static void registerCreator(DtDe& de);
93 
95  virtual ~DtDiGuyModelInstanceCreator();
96 
98  virtual DtModelInstance* create(DtDe& de);
99 
100  protected:
101 
103 
104  };
105 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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