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DtDiGuyOsgGraphicsShape.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #include <vrvDiGuy/vrvDiGuy.h>
11 
12 #include <diguyGraphicsShape.h>
13 
14 #include <osg/Switch>
15 #include <osg/LOD>
16 #include <osg/Geode>
17 
18 #include <osgEarth/ShaderUtils>
19 
20 namespace makVrv
21 {
25 {
26 public:
28  DtDiGuyOsgGraphicsShape(void* internal_data);
29 
31  virtual ~DtDiGuyOsgGraphicsShape();
32 
36  virtual void build();
37 
41  virtual void unbuild();
42 
46  virtual void show();
47 
51  virtual void hide();
52 
54  virtual void set_graphics_lod_ranges(float* lodRanges);
55 
59  virtual void update();
60 
63 
64  std::vector<osg::Geode*> m_geodes;
65 
66 protected:
67  osg::ref_ptr<osg::Switch> mySwitchNode;
68  osg::ref_ptr<osg::LOD> myLodNode;
69 
71  static bool UsePixelLods;
72 
73  //osg::ref_ptr<osg::Uniform> myUniformLinkMatrices;
74  osg::ref_ptr<osg::Uniform> myUniformLinkColor;
75  osg::ref_ptr<osg::StateSet> myStateSet;
76 };
77 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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