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DtLightEditorInterface.h
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1 /*****************************************************************************
2  * Copyright (c) 2013 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include "lightEditorPlugin.h"
13 
14 #include <boost/signals.hpp>
15 
16 #include <vector>
17 #include <string>
18 
19 namespace makVrv
20 {
24  {
25  public:
27 
28  virtual void setLights(const std::vector<std::string>& lightNames) = 0;
29  virtual void setAmbient(float r, float g, float b, float a) = 0;
30  virtual void setDiffuse(float r, float g, float b, float a) = 0;
31  virtual void setSpecular(float r, float g, float b, float a) = 0;
32  virtual void setConstantAttenuation(float constantAttenuation) = 0;
33  virtual void setLinearAttenuation(float linearAttenuation) = 0;
34  virtual void setQuadraticAttenuation(float quadraticAttenuation) = 0;
35  virtual void setSpotExponent(float spotExponent) = 0;
36  virtual void setSpotCutoff(float spotCutoff) = 0;
37 
38  boost::signal<void (const std::string&)> signal_lightSelected;
39  boost::signal<void (float, float, float, float)> signal_ambientChanged;
40  boost::signal<void (float, float, float, float)> signal_diffuseChanged;
41  boost::signal<void (float, float, float, float)> signal_specularChanged;
42  boost::signal<void (float)> signal_constantAttenuationChanged;
43  boost::signal<void (float)> signal_linearAttenuationChanged;
44  boost::signal<void (float)> signal_quadraticAttenuationChanged;
45  boost::signal<void (float)> signal_spotExponentChanged;
46  boost::signal<void (float)> signal_spotCutoffChanged;
47  };
48 
49 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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