36 virtual void setPosition(
int index,
const DtVector& position);
39 virtual void setOrientation(
int index,
const DtTaitBryan& orientation );
42 virtual const std::vector<DtVector>& points()
const;
45 virtual void setColor(
float r,
float g,
float b,
float a );
48 virtual void setWidth(
float width );
51 virtual void setStipplePattern(
unsigned int pattern,
int repeatFactor );
55 virtual void setStyleSegments(
const std::vector<double>& segmentPercentages);
58 virtual void setSegmentColor(
unsigned int segmentIndex,
59 float r,
float g,
float b,
float a);
62 virtual void setSegmentStipplePattern(
unsigned int segmentIndex,
63 unsigned int stipplePattern,
int repeatFactor);
66 virtual void setSegmentWidth(
unsigned int segmentIndex,
double width);
70 virtual void setSegmentStartColor(
unsigned int segmentIndex,
float r,
71 float g,
float b,
float a );
75 virtual void setSegmentEndColor(
unsigned int segmentIndex,
float r,
76 float g,
float b,
float a );
79 virtual void setSolid(
bool solid);
82 virtual void setVisible(
bool);
86 virtual void setMaxSubdivisions(
int subDivisions );
91 virtual void setPreferredSubdivisionSize(
double size );
95 virtual void setHeightScale(
double heightScale );
99 virtual void setEventsEnabled(
bool );
102 virtual void setEventWidth(
float width);
116 virtual void setSegmentLightningStyle(
unsigned int segmentIndex,
117 bool enableLightningStyle);
120 virtual void setSegmentStartArrow(
unsigned int segmentIndex,
124 virtual void setSegmentEndArrow(
unsigned int segmentIndex,
128 virtual void setArrowSize(
double);
131 virtual void setLineStyle(
int);
134 virtual void setArrowStyle(
int);
141 virtual void addToScene(
const DtUniqueID& sceneObjectId,
int modelSet,
int visualizerType );
144 virtual void removeFromScene();
147 virtual void setModelDefinition(
const std::string& str );
152 virtual void update();
155 virtual void needsUpdate();
159 virtual void setFixedWidthSizing(
bool);