32 virtual void releaseResources();
35 int numberOfPrimitives()
const;
38 virtual void add(
unsigned int* indexToUpdate );
41 virtual void remove(
unsigned int index );
44 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
45 float geocentricAlpha,
const double cameraLocation[3] = 0,
46 const double positionMatrix[16] = 0,
50 virtual void update(
int renderMode );
57 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertIndex,
58 float x,
float y,
float z,
float w ) = 0;
61 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
62 float& x,
float& y,
float& z,
float& w )
const = 0;
65 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertIndex,
66 float x,
float y ) = 0;
69 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertIndex,
70 float& x,
float& y )
const = 0;
73 virtual void set2DOffsetRotation(
unsigned int index,
unsigned int vertIndex,
float angle ) = 0;
76 virtual void get2DOffsetRotation(
unsigned int index,
unsigned int vertIndex,
float& angle )
const = 0;
79 virtual void setColor(
unsigned int index,
unsigned int vertIndex,
float r,
float g,
float b,
float a ) = 0;
82 virtual void getColor(
unsigned int index,
unsigned int vertIndex,
float& r,
float& g,
float& b,
float& a )
const = 0;
85 virtual void setUVCoordinates(
unsigned int index,
unsigned int vertIndex,
float u,
float v ) = 0;
88 virtual void getUVCoordinates(
unsigned int index,
unsigned int vertIndex,
float& u,
float& v )
const = 0;
98 virtual void setFillParameters(
unsigned int index,
void* fill,
99 unsigned int fullStipplePattern[32] = 0 ) = 0;
103 virtual void getFillParameters(
unsigned int index,
void*& fill,
104 unsigned int fullStipplePattern[32] = 0 )
const = 0;
108 virtual void setGroup(
unsigned int index,
float zFactor ) = 0;
112 virtual float group(
unsigned int index )
const = 0;
118 virtual float* vertexData()
const = 0;
121 virtual unsigned int vertexDataSize()
const = 0;
124 unsigned int vertexCount()
const;