VR-Forces 4.3 Class Documentation
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include
vrvCore
DtWaterClampingUpdater.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2014 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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#include <
vrvCore/vrvCore.h
>
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#include <
vrvCore/DtSceneObjectUpdater.h
>
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#include <matrix/vlVector.h>
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#include <matrix/vlTaitBryan.h>
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namespace
makVrv
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{
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class
DT_DLL_VRVCORE
DtWaterClampingUpdater
:
public
DtSceneObjectUpdater
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{
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public
:
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DtWaterClampingUpdater
(
DtDe
& de,
DtUniqueID
id
);
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virtual
~
DtWaterClampingUpdater
();
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virtual
void
update(
DtTime
tNow );
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virtual
bool
clampToWater(
DtTime
tNow);
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virtual
void
setPaused
(
bool
paused ) {}
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virtual
void
setWaterlineOriginOffset(
float
offset );
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virtual
void
setLOD(
float
lodDistance );
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virtual
void
setIsSinking(
bool
isSinking );
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protected
:
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float
myWaterlineOriginOffset
;
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float
myLodDistance
;
// in meters; values <= 0 indicate no LOD (always apply buoyancy)
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bool
myIsSinking
;
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};
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}
Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)