52 virtual void addAnimationChange(
int row,
int change,
const DtVector& vector,
const DtTaitBryan& orientation,
double timeDelta);
61 const DtString& rwName = DtString::nullString(),
66 const DtString& rwName = DtString::nullString(),
77 virtual void setTimeScale(
double d);
78 virtual double timeScale()
const;
84 virtual void setReferencePoint(
const DtVector&);
85 virtual DtVector referencePoint()
const;
91 virtual void setReferenceOrientation(
const DtTaitBryan&);
92 virtual DtTaitBryan referenceOrientation()
const;
99 virtual void setReferenceObject(
const DtString&);
100 virtual const DtString& referenceObject()
const;
105 virtual void setForceAutomaticOrientation(
bool forceAuto);
106 virtual const bool forceAutomaticOrientation()
const;
112 virtual void setMoveOutHeading(
double);
113 virtual double moveOutHeading()
const;
118 virtual void setScriptedMovementFile(
const DtString&);
119 virtual const DtString& scriptedMovementFile()
const;
131 virtual void setClampType(
int);
132 virtual int clampType()
const;
142 virtual void setCompletionRule(
int);
143 virtual int completionRule()
const;
149 virtual void setFileConfiguration(
const DtString&);
150 virtual const DtString& fileConfiguration()
const;
155 virtual double calculateOrientation(
int frame,
double dt, DtTaitBryan&,
DtVector& rotationalVelocity)
const;
158 virtual DtVector calculateLocation(
int frame)
const;
162 virtual void calculateSpeed(
int frame,
double dt,
DtVector& velocity,
DtVector& acceleration)
const;
165 virtual DtVector targetPosition()
const;
168 virtual DtVector localReferencePosition()
const;
171 virtual DtTaitBryan targetOrientation()
const;
177 virtual DtVector bodyOffsetVector(
int frame)
const;
180 virtual DtTaitBryan orientationOffset(
int frame)
const;
184 virtual DtVector groundClampHighFidelity(
const DtVector& location,
double heading, DtTaitBryan& newLocalOrienationTb)
const;
187 virtual DtVector velocityForFrame(
int frame,
double dt)
const;
190 virtual DtVector calculateRotationalVelocity(
int frame,
double dt)
const;
193 virtual DtVector calculateRotationalVelocity(
const DtTaitBryan& currentFrame,
int frame,
double dt)
const;
199 virtual DtTaitBryan orientationForFrame(
int frame,
double& heading)
const;
202 virtual bool canBeAnimated()
const;
206 virtual int animationRow(
double,
int frameHint = 0)
const;
209 virtual int animationRows()
const;
212 virtual double deltaTimeForFrame(
int frame)
const;
215 virtual void resetAnimationVariables();
218 virtual void reset();
221 virtual void setupForAnimation();
224 virtual double simulationTime(
int)
const;
227 virtual void setFrameTime(
double);
231 virtual double frameTime()
const;
234 virtual void setAnimationFrame(
int);
235 virtual int animationFrame()
const;
238 virtual void setNeedsSetup(
bool);
239 virtual bool needsSetup()
const;
243 virtual bool simulate(
double simulateFor,
DtVector& newLocation, DtTaitBryan& newOrientation,
248 virtual void setElapsedAnimationTime(
double);
249 virtual double elapsedAnimationTime()
const;
253 virtual void setTransitionSpeed(
double);
254 virtual double transitionSpeed()
const;
261 virtual int setObjectOffsetLocation(
int row,
const DtVector&);
265 virtual int setObjectOffsetOrientation(
int row,
const DtTaitBryan&);
268 virtual void setTimeDeltaFromPreviousRow(
int forRow,
double timeDelta);
274 virtual int addAnimationRow(
double deltaTime,
double lateral,
double range,
double altitude,
275 double headingOffset = 0,
double pitchOffset = 0,
double rollOffset = 0);
278 virtual void removeRow(
int);
287 virtual int frameToTravelSpeed(
int base,
double speed)
const;
290 virtual double dT()
const;
293 virtual double lastSimulationTime()
const;
296 virtual bool isFinished()
const;
301 static void objectAboutToBeRemovedCallback(
DtVrfObject*
object,
void* usr);
302 virtual void processObjectAboutToBeRemoved(
DtVrfObject*);
304 static void objectAddedCallback(
DtVrfObject*
object,
void* usr);
305 virtual void processObjectAddedCallback(
DtVrfObject*);
308 virtual void putSelf(FILE *fp,
int indentLevel,
bool writeUnspecified,
309 const DtFilename& path);
316 virtual void initializeReferenceObject();
319 virtual int nextFrameToMaintainSpeed(
int frame,
double speed)
const;
322 virtual void deadReckon(
double overTime,
DtVector& newWorldLocation, DtTaitBryan& newLocalOrientation,
DtVector& newVelocity)
const;
350 vector(orig.vector), orientation(orig.orientation), timeDelta(orig.timeDelta) {};