| acceleration(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| algorithm() const | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| approxEuler(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| approxLocation(DtTime curTime) const | makVrv::DtDiGuyMotionModel | virtual |
| approxUnsmoothedVelocity(DtTime curTime) const | makVrv::DtFixedSmoother | protectedvirtual |
| approxVelocity(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| calculateDirectionFB(const DtTaitBryan &ori, const DtVector &vel) | makVrv::DtDiGuyMotionModel | protected |
| calculateDirectionFBLR(const DtTaitBryan &ori, const DtVector &vel) | makVrv::DtDiGuyMotionModel | protected |
| clone(double simTime) | makVrv::DtDiGuyMotionModel | virtual |
| DtDiGuyMotionModel(DtDe &igs, DtSceneObject *owner) | makVrv::DtDiGuyMotionModel | |
| DtDiGuyMotionModel(const DtDiGuyMotionModel &orig, double time) | makVrv::DtDiGuyMotionModel | |
| DtFixedSmoother() | makVrv::DtFixedSmoother | protected |
| DtFixedSmoother(const DtFixedSmoother &orig) | makVrv::DtFixedSmoother | protected |
| DtMotionModel() | makVrv::DtMotionModel | |
| DtVRLDeadReckonerMotionModel() | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inline |
| DtVRLDeadReckonerMotionModel(const DtVRLDeadReckonerMotionModel &orig, double time) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inline |
| getActionFromDescription(diguyMotionDirection direction, diguyMotionPosture posture, double actualSpeed) | makVrv::DtDiGuyMotionModel | virtual |
| mApproxLocation | makVrv::DtDiGuyMotionModel | mutableprotected |
| modelAdded(DtModel *) | makVrv::DtDiGuyMotionModel | virtual |
| modelRemoved(DtModel *) | makVrv::DtDiGuyMotionModel | virtual |
| motionModelHandlesUpdate() const | makVrv::DtDiGuyMotionModel | virtual |
| myAcceleration | makVrv::DtDiGuyMotionModel | protected |
| myCharacter | makVrv::DtDiGuyMotionModel | protected |
| myDe | makVrv::DtDiGuyMotionModel | protected |
| myLastAction | makVrv::DtDiGuyMotionModel | protected |
| myLastActionTime | makVrv::DtDiGuyMotionModel | protected |
| myLastDirection | makVrv::DtDiGuyMotionModel | protected |
| myLastPosture | makVrv::DtDiGuyMotionModel | protected |
| myLastSpeed | makVrv::DtDiGuyMotionModel | protected |
| myLastWeaponDeployed | makVrv::DtDiGuyMotionModel | protected |
| myObjectToMove | makVrv::DtDiGuyMotionModel | protected |
| myOrientationReturn | makVrv::DtDiGuyMotionModel | mutableprotected |
| myPositionReturn | makVrv::DtDiGuyMotionModel | mutableprotected |
| operator=(const DtFixedSmoother &orig) | makVrv::DtFixedSmoother | protected |
| reset() | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| rotationalVelocity(DtTime curTime) const | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setAcceleration(const DtVector &acc, DtTime curTime) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setAlgorithm(DtDeadReckonTypes alg) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setCharacter(DtDiGuyCharacterModel *character) | makVrv::DtDiGuyMotionModel | protected |
| setLocation(const DtVector &loc, DtTime curTime) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setOrientation(const DtTaitBryan &ori, DtTime curTime) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setRotationalVelocity(const DtVector &vel, DtTime curTime) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setSmoothingEnabled(bool enabled) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setSmoothPeriod(float period) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| setVelocity(const DtVector &vel, DtTime curTime) | makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > | inlinevirtual |
| updateMotion(double simulationTime) | makVrv::DtDiGuyMotionModel | virtual |
| ~DtDiGuyMotionModel() | makVrv::DtDiGuyMotionModel | virtual |
| ~DtFixedSmoother() | makVrv::DtFixedSmoother | protectedvirtual |
| ~DtMotionModel() | makVrv::DtMotionModel | virtual |