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makVrv::DtOsgShaderUtils Member List

This is the complete list of members for makVrv::DtOsgShaderUtils, including all inherited members.

bindAttributes(osg::Node *node, int shader, int contextID)makVrv::DtOsgShaderUtilsstatic
bindSingleAttribute(int shader, std::string uniName, bool value, void *hashPtr)makVrv::DtOsgShaderUtilsstatic
compileShader(const char *source, unsigned int shaderType, unsigned int &shaderID)makVrv::DtOsgShaderUtilsstatic
deleteShaders(std::vector< unsigned int > shaderVector)makVrv::DtOsgShaderUtilsstatic
getNumGPUTextureImageUnits()makVrv::DtOsgShaderUtilsstatic
getVPShaderVector(osg::StateSet *ss, const osg::State &state, unsigned int &shaderHash, std::vector< unsigned int > &vertShaderVector, std::vector< unsigned int > &fragShaderVector)makVrv::DtOsgShaderUtilsstatic
loadShaderSource(const std::string &strFileName)makVrv::DtOsgShaderUtilsstatic
s_shaderUniLocMapmakVrv::DtOsgShaderUtilsprivatestatic
saveShaderSource(const std::string &strFileName, const std::string &strSource)makVrv::DtOsgShaderUtilsstatic

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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