| direction2DLength(unsigned int index0or1) const | makVrv::DtTexturedLineSegment | inlineprotectedvirtual |
| DtLineSegmentInterface() | makVrv::DtLineSegmentInterface | inline |
| DtTexturedLineSegment(DtOverlayRenderer &renderer) | makVrv::DtTexturedLineSegment | |
| DtTexturedLineSegment(DtQuadRenderer &renderer) | makVrv::DtTexturedLineSegment | |
| DtTexturedLineSegment(const DtTexturedLineSegment &) | makVrv::DtTexturedLineSegment | private |
| DtTexturedLineSegment() | makVrv::DtTexturedLineSegment | inlineprotected |
| get2DPosition(unsigned int index0or1, float &x, float &y) const | makVrv::DtTexturedLineSegment | virtual |
| get3DDirection(unsigned int index0or1, float &x, float &y, float &z) const | makVrv::DtTexturedLineSegment | inlineprotectedvirtual |
| get3DPosition(int index0or1, float &dx, float &dy, float &z, float &w) const | makVrv::DtTexturedLineSegment | virtual |
| getColor(float &r, float &g, float &b, float &a) const | makVrv::DtTexturedLineSegment | |
| getColor(unsigned int index0or1, float &r, float &g, float &b, float &a) const | makVrv::DtTexturedLineSegment | virtual |
| getStippleParameters(unsigned int &scale, unsigned short &pattern) const | makVrv::DtTexturedLineSegment | protectedvirtual |
| group() const | makVrv::DtTexturedLineSegment | virtual |
| my2DVertices | makVrv::DtTexturedLineSegment | protected |
| myRotationOffset | makVrv::DtTexturedLineSegment | protected |
| myTexture | makVrv::DtTexturedLineSegment | protected |
| myTextureWidth | makVrv::DtTexturedLineSegment | protected |
| myVertex | makVrv::DtTexturedLineSegment | protected |
| myVertices | makVrv::DtTexturedLineSegment | protected |
| myZoomFactor | makVrv::DtTexturedLineSegment | protected |
| operator=(const DtTexturedLineSegment &) | makVrv::DtTexturedLineSegment | private |
| resetTextureCoordinates() | makVrv::DtTexturedLineSegment | protectedvirtual |
| set2DPosition(unsigned int index0or1, float x, float y) | makVrv::DtTexturedLineSegment | virtual |
| set2DPositions(float x1, float y1, float x2, float y2) | makVrv::DtTexturedLineSegment | virtual |
| set3DDirection(unsigned int index0or1, float x, float y, float z) | makVrv::DtTexturedLineSegment | inlineprotectedvirtual |
| set3DPosition(int index0or1, float dx, float dy, float z, float w) | makVrv::DtTexturedLineSegment | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtTexturedLineSegment | |
| setColor(unsigned int index0or1, float r, float g, float b, float a) | makVrv::DtTexturedLineSegment | virtual |
| setColors(float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2) | makVrv::DtTexturedLineSegment | virtual |
| setDirection2DLength(unsigned int index0or1, float length) | makVrv::DtTexturedLineSegment | inlineprotectedvirtual |
| setGroup(float group) | makVrv::DtTexturedLineSegment | virtual |
| setRotationOffset(float) | makVrv::DtTexturedLineSegment | virtual |
| setStippleParameters(unsigned int scale, unsigned short pattern) | makVrv::DtTexturedLineSegment | protectedvirtual |
| setTextureParameters(DtOverlayResourceProvider::NativeResourceHandle texture, float myTextureWidth, float left=0.0f, float right=1.0f, float bottom=0.0f, float top=1.0f) | makVrv::DtTexturedLineSegment | virtual |
| setWidth(float w) | makVrv::DtTexturedLineSegment | virtual |
| setZoomFactor(float z) | makVrv::DtTexturedLineSegment | virtual |
| width() const | makVrv::DtTexturedLineSegment | virtual |
| ~DtLineSegmentInterface() | makVrv::DtLineSegmentInterface | inlinevirtual |
| ~DtTexturedLineSegment() | makVrv::DtTexturedLineSegment | virtual |