VR-Forces 4.3 Class Documentation
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include
vrfmodel
humanAcquireController.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2003 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
vrfobjcore/controllerComponent.h
"
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#include "
vrfobjcore/entListIOPort.h
"
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#include "
vrfmodel/vrfmodelDefines.h
"
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#include <vl/fireInteraction.h>
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class
DtIntegerOutputPort
;
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class
DtVrfBalGunPSR
;
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class
DtSimMessage
;
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class
DtAnalogOutputPort
;
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class
DtIndividualLifeformAcquireDescriptor
;
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class
DT_DLL_vrfmodel
DtHumanAcquireController
:
public
DtControllerComponent
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{
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public
:
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DtHumanAcquireController
(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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virtual
~
DtHumanAcquireController
();
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virtual
bool
init
();
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virtual
bool
createWeaponStatePort();
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virtual
DtIntegerOutputPort
*lifeformWeaponStatePort();
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virtual
bool
createTargetListPort();
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virtual
bool
createAimDirectionPort();
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virtual
DtString
type
()
const
;
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virtual
void
tick
();
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virtual
bool
haveTarget()
const
;
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virtual
double
findHeadingToCurrentTarget()
const
;
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virtual
void
selectATarget();
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virtual
bool
inSector(
DtVrfObject
* entity)
const
;
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virtual
DtVrfObject
* easier(
DtVrfObject
* entity1,
DtVrfObject
* entity2)
const
;
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virtual
void
setAcquire();
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virtual
void
getWeaponProcessSR();
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virtual
DtVrfObject
* chooseTarget(
const
DtEntityTargetList& targetList)
const
;
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virtual
bool
targetVisible(
const
DtVrfObject
* targetObj,
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const
DtVector
& localEyepoint)
const
;
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static
DtSimComponent
* creator(
const
DtString
& name,
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DtVrfObject
* owner,
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DtSimManager
* simManager,
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DtComponentDescriptor
* desc = 0,
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DtReaderWriterRegistry
* parentRegistry = 0);
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protected
:
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virtual
bool
haveAmmo()
const
;
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virtual
bool
createPorts
();
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virtual
bool
postAddComponentsInit
();
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protected
:
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DtHumanAcquireController
();
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DtHumanAcquireController
(
const
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DtHumanAcquireController
& orig);
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const
DtHumanAcquireController
&
operator=
(
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const
DtHumanAcquireController
& orig);
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protected
:
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DtEntityListInputPort
*
myTargetListPort
;
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DtIntegerOutputPort
*
myLifeformWeaponStatePort
;
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DtAnalogOutputPort
*
myAimDirectionPort
;
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DtEntityIdentifier
myObjectId
;
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bool
myAcquiring
;
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double
myTimeAiming
;
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double
myTimeRequiredToAim
;
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DtVrfBalGunPSR
*
myWeaponProcessState
;
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const
DtIndividualLifeformAcquireDescriptor
*
myAcquireDescriptor
;
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};
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Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
Copyright © 2005-2014 VT MÄK. All Rights Reserved (
www.mak.com
)