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indirectArtilleryManager.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
16 #include <vrvUtil/DtUnicode.h>
17 #include <vrvCore/DtStateView.h>
18 #include <vrvCore/DtEntityState.h>
20 
21 #include <vrvUtil/signalslib.h>
22 
23 namespace makVrv
24 {
25  class DtDe;
26  class DtSimObjectEntry;
27  class DtRecordSettingsBackupInterface;
28  class DtSharedSettingsManager;
29 }
30 
31 class DtSimMessage;
32 
33 namespace makVrf
34 {
35  class DtIndirectArtillerySettingsRecord;
36  struct DtVrlinkSimulatedEnvironmentProcess;
37 
39 
43 
45  {
46  public:
47 
49  {
52  std::string myName;
53  };
54 
55  typedef std::map<makVrv::DtElementID, IndirectArtilleryData> IndirectArtilleryMap;
56 
57  public:
60 
62  virtual ~DtIndirectArtilleryManager();
63 
65  static DtIndirectArtilleryManager& instance(makVrv::DtDe& de);
66 
68  static void registerInstance(makVrv::DtDe&, DtIndirectArtilleryManager*);
69 
70  void setAutoSave(bool b);
71  bool autoSave() const;
72 
74  virtual void getRecord(DtIndirectArtillerySettingsRecord& rec) const;
75  virtual void getDefaultData(DtIfIndirectArtilleryData& rec) const;
76 
77  virtual void setFromRecord(const DtIndirectArtillerySettingsRecord& rec);
78 
80  virtual void emptyList();
81 
84  virtual void load (const std::string&);
85 
86  const IndirectArtilleryMap& indirectArtillery() const
87  {
88  return myIndirectArtillery;
89  }
90 
92  virtual bool hasIndirectArtilleryData(makVrv::DtElementID) const;
93 
95  virtual DtIfIndirectArtilleryData indirectArtilleryData(makVrv::DtElementID id) const;
96 
97  const DtIndirectArtilleryTypesManager& typesManager() const;
99  virtual void loadDefaults(bool fromFactory = false);
100 
102  virtual void saveAsDefaults();
103 
104  const makVrv::DtRecordSettingsBackupInterface* settingsBackup() const
105  {
106  return mySettingsBackup;
107  }
108 
110  {
111  return mySettingsBackup;
112  }
113 
115  void exportSettings(const std::string& fileName);
116 
118  void importSettings(const std::string& fileName);
119 
120  public:
122  boost::signal<void (const DtIndirectArtillerySettingsRecord&)> signal_indirectArtillerySettingsChanged;
123 
124  boost::signal<void (makVrv::DtElementID, const std::string& name, const DtIfIndirectArtilleryData&)> signal_updated;
125  boost::signal<void (makVrv::DtElementID)> signal_removed;
126 
127  protected:
129  virtual void initArtilleryAreas();
130 
132  virtual void addIfArtillery(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
133  virtual void indirectFireObjectAdded(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
134  virtual void indirectFireObjectRemoved(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
135 
138  virtual void indirectArtilleryDataReceived(DtSimMessage*);
139 
141  virtual void slot_onArtilleryUpdated(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
142 
143  protected:
146 
149 
152  };
153 }

Document ID: Generated on Wed Mar 11 21:20:57 EDT 2015 from SVN revision 150940
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